0.0002% of the App Store
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TangTouch and TangTouch Lite are displayed in the grey area at the top of the iPhone shell, below the last two 0 of 10,000+
[via Daniel Jalkut]
TangTouch Paper Prototypes
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For the posterity, the paper prototype for TangTouch‘s main view:

and the 1.0 release available from the App Store:

The Preferences paper prototype:

and the 1.0 version:

TangTouch: Tangram for the iPhone and the iPod Touch
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TangTouch is now available on the App Store.
It is a Tangram puzzle game for the iPhone or the iPod Touch.
I wrote this game as a way to learn more about Objective-C and Mac/iPhone development. The bulk of the application was written months ago but I waited until I had an iPhone 3G to finish it and test it in situ.
It’s a very simple game but I find it quite fun to play (being the author, it’s possible I’m biased…)
I released 2 versions:
- a commercial version with more than 200 puzzles
- a free version with 32 puzzles
This way you can download the free version with no strings attached. And if you like it, you can buy the commercial version.

Enjoy!
iPhone SDK
Since I’ve replaced my old PowerBook by a recent MacBook, I was looking for an opportunity to learn more about Objective-C and the cool new APIs from Leopard (especially Core Animation).
The release of the iPhone SDK is the right occasion to do that.
After a few hours of reading iPhone examples and coding, I was able to write a simple application to play Tangram:

The game is not entirely functional: you can drag the parts from the “box” at the bottom to the top to arrange them and form shapes but you can’t rotate the parts.
Apple iPhone simulator can not simulate multi-gesture events corresponding to a rotation (put a finger down, with another finger draw an arc of circle).
There is nothing groundbreaking with this tiny application (it’s not Spore or Monkey Ball!). However, having never used XCode before and knowing not much about Objective-C and Mac OS X APIs, I was impressed by the quality of the iPhone SDK to be able to do that in less than 4 hours and 600 lines of code.
If I ever want to release this application one day, I guess I’ll have to apply for the iPhone developer program… and buy an iPhone or an iPod touch!
